HUGO VPK
3D Generalist · VFX Artist · Motion Designer
Profile
3D Generalist and VFX Artist with a broad production toolkit spanning procedural simulation, compositing, motion design, and real-time pipelines. Experienced building hero assets and full CG shots — from initial blockout through final deliverable — across commercial and personal projects. Comfortable owning the full pipeline: modeling, rigging, simulation, lighting, rendering, and comp. Currently integrating AI-augmented workflows to accelerate production without sacrificing craft.
Experience
AC InfinityJan 2024 — Present
3D / Motion Designer
- Create product visualization, motion graphics, and campaign assets for a fast-growing indoor growing hardware brand.
- Build and animate 3D product models with high-fidelity materials using Blender, Redshift, and Foundry texturing tools.
- Develop motion graphics in Cavalry and After Effects for social, web, and trade-show deliverables.
- Maintain and expand an AI-assisted pipeline using ComfyUI workflows to accelerate concepting and iteration cycles.
- Collaborate directly with marketing and product teams to translate briefs into polished visual content on tight timelines.
Freelance — VFX & 3D2022 — 2024
VFX Artist · 3D Generalist
- Delivered cinematic VFX and 3D work for independent film, commercial, and content creator clients.
- Built procedural FX in Houdini — pyro, fluid, rigid body, and particle systems — optimized for compositing in Nuke.
- Composited multi-pass renders and live-action plates in Nuke, handling color, roto, tracking, and final grade.
- Produced full CG environments, product shots, and motion sequences from scratch to delivery.
- Edited and delivered final video packages for YouTube, social, and broadcast formats.
Skills
3D & Simulation
Houdini · Blender · Redshift · Cycles · Pyro · VDB · Rigid Body · Cloth
Compositing & VFX
Nuke · After Effects · Multi-pass Comp · Color Grading · Roto · Track
Texturing & Look Dev
Foundry Mari · Substance Painter · PBR Pipelines · UDIM Workflows
Motion & Design
Cavalry · After Effects · Motion Graphics · Kinetic Typography · Previs
Pipeline & Tools
ComfyUI · Python · Git · Next.js · Three.js
Additional
Music Composition · Video Editing · Photography
Selected Work
Procedural Explosion — Full CG FX2026
Houdini · Blender · Cycles
- Built a full CG explosion procedurally in Houdini using pyro and VDB volumes, rendered in Blender Cycles.
- Designed shading and lighting to maximize volumetric detail and photorealism.